PhysX Mini-Golf Game

C++ | GLUT | PhysX

A short demo game demonstrating my knowledge of PhysX using an OpenGL GLUT renderer. This game uses advanced PhysX features such as rigidbodies, connected bodies, joints, triggers, collision filters, cloth physics, fluid dynamics and more.

Each aspect of the simulation was modeled on realistic physical values such as mass and density, while taking performance impacts into consideration.